/*
 * Entity.h
 * Author: Johan Kristins
 *	
 */

#pragma once

#ifndef ENTITY_H_INCLUDED
#define ENTITY_H_INCLUDED

#include "Mat4.h"
#include "c3DObject.h"

class Entity
{
public:
	Entity(){m_p3DObject = new c3DObject();};
	~Entity(){};

	//Position + rotation
	Mat4 m_xOrientation;

	//3D object
	int m_iNumObjects;
	c3DObject* m_p3DObject;

	//Sound object

	//Children


};

#endif
